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Introduction to Maya Shortcuts

The following Maya shortcuts keys provide an outline of the most commonly used functions in Maya. Autodesk Maya is a 3D computer-graphic app frequently abbreviated to Maya, initially produced by Alias Systems Corporation (formerly Alias) and presently published and created by Autodesk Inc., and operates with Windows, MacOS, and Linux. It is used to produce interactive 3D apps such as video matches, animated movies, TV shows, and graphic impacts.

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Autodesk Maya is a 3D modeling program for 3D printing and animated graphics that can be used. Maya provides all necessary instruments for producing competent and qualitative outcomes, even for a beginner, whether you intend to model or change items.

Maya Keyboard Shortcut Keys

Alt + RMB + Drag-Camera rotating (pack).

Alt + Scroll Wheel + LMB Drag + Zoom in / out. In fact, this does not “squeeze” the camera lens but rather pushes the camera in the room (like the stack) forward or inverse.

Alt + MMB + Drag–Track (Down, left / right screen).

Space Bar–Tap the space bar to change the layouts from four to single panels.

Handling Machines

2D Pan/Zoom

+ Middle mouse button Pan tool

+ Right mouse button Zoom tool

Turn 2D Pan on/off/ Zoom on

Animation Activity Operations

I Add Keys Tool (for Graph Editor) (press and release)

S Specify Key

Shift + E Specify key for Rotate

Shift + R Specify key for Scaling

Shift + W Specify key for Translate

Alt + J Feedback from Toggle Multicolor

Shift + S

Settings for Display

0 Display configuration of a default value

1 Display configuration of rough performance

2 The setting of medium screen performance

3 Displaying smooth performance

4 Wireframe

5 Screen Shaded

6 Display of shadow and textures

7 Use every light

Objects display (Show, Hide)

Ctrl + H

Alt + H

Shift + l

Ctrl + Shift + H

Shift + H

Edit Operations

Ctrl (or Cmd) + C Copy

Ctrl (or Cmd) + X Cut

Ctrl + D Duplicate

Ctrl + Shift + D Duplicate Special

Shift + D Transform duplicate

Ctrl + G Group

P Parent

Ctrl (or Cmd) + V Paste

Shift + Z Redo

G Repeat

Shift + G Mouse place Repeat order

Z Undo (also Ctrl+z/+z)

Shift + P Unparent

Ctrl + R Create file reference

Ctrl + Q Exit

Ctrl + N New Scene

Ctrl + O Open Scene

Ctrl + S Save Scene

Ctrl + Shift + S Save Scene As

Hotbox Screen

Space (When pressed down) Show the hotbox

Modeling Operations

2 Cage + soft show of polygon mesh

Ctrl + F10 Transform polygon to edges

Ctrl + F9 Transform polygon to vertices

Ctrl + F11 Transform polygon to faces

Ctrl + F12 Transform polygon to UVs

Page Down Reduces Smooth Mesh Preview or Subdiv Proxy Division levels

1 Polygon texture (not brushing) default screen

~ The initial (template) and the smooth interface will be displayed

Page Up Increases Smooth Mesh or Subdiv Proxy division levels

l Curve locking/unlocking (pressing and holding)

3 Smooth show of polygon mesh

Movement of objects selected

Alt + Down Move a pixel down

Alt + Left Move a pixel left

Alt + Right Move a pixel right

Alt + Up Move a pixel up

Painting Operations

Ctrl + B Edit paint configurations for Paint Effects model

Alt + F Flood of the present value

Shift + B Change the radius of the lower Brush (press and release)

M Change continuous shift (Surfaces of sculpting and  Polygons Tool of sculpting)

N change paint value

B Change the radius of the upper brush (press and release)

O + Left mouse button Menu Marking Poly Brush Tool

O + Middle mouse button Marking bar Poly UV Tool

/ Change to choose the color style (press and release)

Alt + R Reflecting Toggle on or off

Alt + C Switch on or off-colour feedback

Alt + A Turn on or off the wireframe


*Walk to pick *

* On the basis of choice, the arrow keys allow you to move up the hierarchy or wander around the parts of the item (chosen element, including vertices, edge loops, border boxes).*

Down Go to the present

Left Go to the bottom

Right Go straight now

U Get up to date

Playback Control

Alt+Shift + V Take Min Frame

. Just go to the next key.

, Go to the Previous key.

Alt +, Move one-shot backward

Alt +. Advance one setting in time

Alt + V Switch on or off playback

K + Middle mouse button Slider setup for Virtual Time (press and hold and scrub timeline)


Ctrl + Left Render next picture perspective

Ctrl + Right The previous picture render the vision

Selecting Menus

F2 Display Menu of Animation

F5 Display Menu of Dynamics

1.      F4 Display Menu of Modeling

F3 Display Menu of Polygons

F6 Display Menu of Rendering

Ctrl + M Display/hide Main Menu

Shift + M Panel Menu bar Show / Hide

Ctrl + Shift + M Panel Toolbar Show / Hide

Objects and Components Selection

F10 Edge

F11 Face

> Grow region of polygon choice

F8 Component / Object (Component Editing and Object Switching).

Ctrl + I Choose the next medium item

< Polygon Shrink Region of Selection

F12 UV

F9 Vertex

Alt + F9 Vertex Face

Catch-up Operations

Shift + J Relative Snapping Move, Rotate Tool(Press and Release)

J Moving, rotating, Scaling, snapping tool (press and release)

C Curves in a snap (press and release)

X Grids in a snap (press and release)

V Points in a snap (press and release)


Users describe a digital workspace that enables a task to execute and edit content. In a number of formats, scenes can be saved with the default. Maya shows the architecture of a node graph. Each node has its own characteristics and customization, and the Scene element is node-based. The graphic depiction of a picture is therefore completely focused on a network of interconnecting nodes, depending on the data of each other. A dependence and a directed acyclic graph are available for ease of watching these networks.

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This has been a guide to the Maya Shortcuts. Here we discuss some of the different types of Maya shortcuts keys. You can also go through our other suggested articles to learn more –

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